Street Fighter V |OT| plinking was too last gen

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Street Fighter V |OT| plinking was too last gen

Postby J@ded_Munky on Mon Dec 21, 2015 11:41 am

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MECHANICS
Street Fighter V makes tweaks and adjustments all across the board, from the Variable System and it's 3 mechanics to many small changes that differentiate it significantly from other games in the series.

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V-Gauge
The V-Gauge replaces the Revenge meter from Street Fighter IV. You can fill it up in two different ways. The first is by taking damage (blocked or connected), much like in SFIV, and the second is through V-Skills, which are described below. The size of your V-Gauge differs from character to character, ranging from 2 to 3 stocks in the characters that have been announced thus far. This is for balancing purposes, and characters with more bars take longer to fill up. The V-Gauge can be used for doing V-Reversals and activating V-Trigger. The V-Gauge does not carry between rounds.

V-Skill
V-Skills are moves unique to each character, performed using medium punch medium kick, that help build your V-Gauge with their use. They do not cost anything to use, and are intended to provide an offensive alternative to gaining V-Gauge meter in comparison to just taking hits. Some V-Skills need to connect in order to build meter.

V-Reversal
V-Reversals are essentially like Alpha Counters from the Alpha series of SF games, and at the cost of 1 stock of your V-Gauge allow you to perform an instant reversal while in blockstun. This is performed by holding forward and pressing all three punches with every character except Cammy, who activates it through holding forward and pressing all three kicks. They also vary slightly between characters, but mostly serve the same purpose.

V-Trigger
V-Triggers are powered-up states, similar to the Instinct system in KI (Killer Instinct) or install supers in other fighting games, activated by pressing both heavy punch and heavy kick when your V-Gauge is full. Once activated, the bar turns into a timer of sorts and slowly depletes over time and for some characters through the use of specials. If you are comboing your opponent with a normal or certain specials, you can use the V-Trigger as a cancel to extend your combo as well. Each character's V-Trigger offers them unique bonuses.

Stun Bar
You no longer need to estimate how much stun your character has, as there is now a meter below the health bar that indicates your stun.

Critical Art
Critical Arts replace Supers but are pretty much the exact same thing. The Critical Gauge now has 3 stocks, in comparison to the 4 in SFIV. Another difference is that you can no longer gain meter from whiffing normals, and must connect an attack to gain meter.

Crush Counter
Some moves upon counterhit will put your opponent into a stun state that lasts a bit longer than usual, akin to Fatal Counters in various Arc System Works games.

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https://www.youtube.com/watch?v=bP2DX0iyHIY&feature=youtu.be
SFV Fundamentals video from Gootecks and Mike Ross (Great introduction for players who are new to SF or fighting games in general)
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Re: Street Fighter V |OT| plinking was too last gen

Postby J@ded_Munky on Mon Dec 21, 2015 11:43 am

Will add more info along the way. Watch this space :?
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Re: Street Fighter V |OT| plinking was too last gen

Postby Munawwir on Mon Dec 21, 2015 11:48 am

Oh Gouken ;_; :cry:
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Re: Street Fighter V |OT| plinking was too last gen

Postby Munawwir on Mon Dec 21, 2015 2:39 pm

BTW, SFV Beta is up I think. I tried Zangief yesterday. He has an air command grab. That's scary.

I don't know who to main in this game. Hope I find a character I can truly get into.
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Re: Street Fighter V |OT| plinking was too last gen

Postby J@ded_Munky on Mon Feb 15, 2016 11:01 am

Here's the year content roadmap for SFV. Alex will be the first DLC character to be release on March. Hope to see you guys online tomorrow!

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Re: Street Fighter V |OT| plinking was too last gen

Postby J@ded_Munky on Mon Feb 15, 2016 11:14 am

Light to Medium attack combos are kinda the BnB in SF4 but not in SFV. Here's a YT video highlighting a use for light attacks that will keep blockstring-happy opponents in check. Its possible to link light to medium attacks but only on counter-hit. Its a Beta footage but still a goodie.

https://youtu.be/A-xQqErTloA
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Re: Street Fighter V |OT| plinking was too last gen

Postby SIGINT_BN on Wed Feb 17, 2016 12:04 pm

Cross paly?

SIGINT on Steam :D
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Re: Street Fighter V |OT| plinking was too last gen

Postby J@ded_Munky on Mon Mar 07, 2016 12:01 pm

Here are a few Capcom Fighter Network (CFN) ID from the local FGC scene. If you wanna find some local match ups, hit them up:

Brunei FGC - SFV Fighter CFN IDs

Shane Goh - shin0kage


Ali Amani - Eyeshirreld

Munawwir Idris - xomanowar

Izam Ahmad - Munky_Gaban

Amir Noir - meercasttv

David Wee - VprFlyt

Khusairi "Koochfit" Azman - khusairiazman


Hilmi Shah - hasherino

Ariffin Shahrani - PandaMinimum
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